​






Barque 42. December 2024 - Presend time
​Developed and tested engaging gameplay experiences using C++ and Unreal Engine. Contributed to game systems, level design tools, and procedural generation while collaborating with designers and developers to refine mechanics and performance.

Headstarter AI. July 2024 - September 2024
​Selected for an intensive AI-focused fellowship, gaining hands-on experience with large language models (LLMs) and prompt engineering. Developed AI-driven solutions, explored automation techniques, and collaborated with peers to apply AI in real-world scenarios.
​
Check out the game i developedÂ
​Proficient in C++, Unreal Engine, and full-stack development, with hands-on experience in gameplay programming, procedural generation, and AI-driven solutions.
​Developed and tested games, ensuring high-quality gameplay, performance optimization, and bug-free experiences through rigorous testing and collaboration.
​Skilled in debugging, optimizing code, and implementing creative solutions, with a track record of learning and adapting to new technologies quickly.